Welcome to the Prodigy Math Game Cosmetic Amount Guessing Game [Book 3: The Spells]!
The title says all you need to know, but here’s some guidelines (I’ll add more as we encounter issues, but these are the basics):
- You get one try every 2 hours. If I haven’t responded, you can guess again, and if your first guess is correct, it still counts.
- You may guess one number every time.
- No unreasonable answers, and anything unnecessary will be dealt with accordingly.
- The first one to guess the number exactly gets the point, and the people with the most points get the prize according to what place they fell in. Ties eliminate all tie-ers.
- Not following the rules will either get you disqualified from the round, disqualified from the whole game, or a more severe consequence.
- Alts are allowed only for guessing, but don’t overuse this priveledge, or they’ll be banned altogether.
- You cannot use an alt while frozen. This basically make freezing someone with an alt useless.
- Good luck, and remember this is a friendly competition!
Power-Ups
Normal:
Foresight - The user DMs me. I will then give them a range of 5 numbers (e.g. 6, 7, 8, 9, 10), and they’ll have to figure out which one it is.
Switcheroo - The user DMs me, before they guess. I will then message them back the correct status of the number they guess. Then I will post a decoy status in reply in this topic, which everyone else will have to figure out.
Double Guesser - The user guesses two numbers in the format # & #, and I will know you’re using the power-up (assuming you have it).
Freeze - The user replies “I want to freeze @______” after their guess. That player cannot guess for that whole round.
Highway Robbery - When used, the next guesser gets no status, and I’ll DM only you the status. If the next person guesses right, the first guess of the next round will have no status.
Range Run - The person can guess a range with a difference of up to 3 as their first guess. Reply a range, and I will know this is used.
Flex - When used, the user picks 2 people to flex on. Those two people can only guess numbers ending in .5 for that round, making them unable to win.
Roulette - You cannot play the round that you use this, and you cannot use this if you have already posted a guess in that round. When used, the user says so and also DMs me the names of two people, their first labeled with a 1, and the second labeled with a 2. If either person wins the round, the user gets either 3 other power-ups (for their first (1) guess) or 2 other power-ups (for their second (2) guess).
Protection - When used, you cannot be affected by the other power-ups for three rounds. If someone tries to use it, they keep the power-up and I’ll let them know they can’t. If someone uses a Highway Robbery, Foresight, or Switcheroo, you will basically be treated as them and get the benefits.
Hack - The user chooses any of the other power-ups to receive.
Snatch - The user steals a power-up from another user.
Burn - Choose a power-up another user has to burn it to ashes.
Spy - For the next 3 rounds, when someones else uses a power-up I will tell the person who uses this. The round you use this one does count as part of the three.
Shuffle - The user chooses another person with power-ups. They are randomized, giving the same amount back to each person but differently.
Knock-Out - The user chooses another participating user. The chosen user cannot guess until three guesses have been made by three different users.
Mega: [1]
Mega Foresight - When the user DMs me using this, I will DM them back a range of 3 numbers, one of which is the correct answer for the corresponding round.

Mega Switcheroo - The effect lasts for the user’s next 3 guesses (and I’ll try to make it as confusing as possible), but otherwise the same as the Normal Switcheroo.

Mega Freeze - The same effect as a normal freeze, but it can effect up to 3 people instead of only one person only.

Mega Highway Robbery - When used, the next 3 guessers get no status, and I will message you the statuses. This can carry over to the next round if needed to hit 3.

Mega Range Run - The user guesses a range with a difference of up to 5 as their first guess in a round. If the correct number doesn’t fall in that range, I will do the status for the closest number in that range.

Mega Roulette - Same as the normal roulette, but you can do the normal effect for either two rounds or guess 4 people (two labeled 1st, two labeled 2nd) for only one round.

Mega Protection - Protects the user for 5 rounds, with the same effects as a normal protection.

Mega Hack - The user chooses any 3 other power-up(s) to receive. Can also pick one of the other Mega power-ups to receive, but that’s all they receive.

Mega Burn - Choose three power-ups another player (or players) has to destroy. Only one of these can be a Mega Power-Up, if any.

Round 18:
First one to guess the number of Total Plant Spells my relics can cast in a battle as of 8:10 AM on 3/20/2026 gets 1 point!
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Winners:
Part 1: The Pet Spells
Round 1: LegoProdigyD
Round 2: Xlr8
Round 3: PandaKai7
Round 4: PandaKai7
Round 5: LegoProdigyD
Round 6: Kevnnn
Round 7: Cvefy
Round 8: Kevnnn
Part 2: The Wand Spells
Round 9: CT-337
Round 10: Cvefy
Round 11: CT-337
Round 12: LegoProdigyD
Round 13: Cvefy
Round 14: Cvefy
Round 15: PandaKai7
Round 16: CT-337
Round 17: CT-33
Part 3: The Relic Spells
Round 18:
Code:
= Way Higher (Add 50+)
= Much Higher (Add 26-49)
= Higher (Add 10-25)
= Little Higher (Add 1-9)
= Little Lower (1-9)
= Lower (Subtract 10-25)
= Much Lower (Subtract 26-49)
= Way Lower (Subtract 50+)
Inventory List
Everyone who has something is listed here…
Normal Power-Ups
Bill_Hatpher: 1 Highway Robbery
LegoProdigyD: 2 Foresight, 3 Freeze, 1 Switcheroo, 2 Highway Robbery, 1 Double Guesser, 3 Roulette, 1 Protection, 1 Shuffle, 1 Spy, 2 Shuffle, 2 Range Run, 1 Snatch & 1 Flex
Kat_Mac: 1 Flex & 2 Switcheroo
Nyxthara: 1 Freeze
NotYoyo: 3 Foresight, 2 Switcheroo, 1 Highway Robbery, 1 Freeze, 1 Range Run & 3 Double Guesser
CT-337: 3 Freeze, 1 Switcheroo, 1 Highway Robbery, 2 Flex, 1 Foresight, 1 Protection, 2 Hack, 1 Burn, 1 Knock-Out & 2 Double Guesser
PersonWhoLeft: 1 Freeze
PandaKai7: 1 Hack, 2 Flex, 1 Protection, 1 Double Guesser & 1 Range Run
TheMathematicalComet: 1 Foresight
eiqy_in_d-flat_major: 1 Double Guesser & 1 Hack
CelloFive: 1 Highway Robbery
CC26: 1 Highway Robbery, 1 Roulette, 1 Flex & 1 Freeze
Luna: 1 Protection, 1 Flex, 1 Foresight & 1 Roulette
TromboneThree: 1 Double Guesser
NoNoWahoo: 1 Freeze
thats_gimpossible: 2 Roulette & 1 Protection
ST4RS_IN-A_JAR: 1 Snatch, 1 Flex & 2 Range Run
Nagi: 1 Spy & 1 Hack
CyberVoid: 1 Flex, 1 Spy, 1 Highway Robbery & 1 Double Guesser
hollowpendulum905: 1 Range Run & 1 Shuffle
Xlr8: 1 Burn
Turtle_King: 1 Spy & 1 Shuffle
Cvefy: 2 Burn, 1 Knock-Out & 1 Hack
Kevnnn: 1 Snatch
rizzler1292: 1 Foresight
Mega Power-Ups
LegoProdigy D: 1 Mega Highway Robbery
PandaKai7: 2 Mega Foresight
Nagi: 1 Mega Burn
CT-337: 1 Mega Protection & 1 Mega Freeze
Cvefy: 1 Mega Protection
Prizes:
1st Placer -
1 Month Prodigy Ultra Membership OR Any Appropraite Online Purchase Under $20
2nd Placer -
1 Month Prodigy Plus Membership OR Any Appropraite Online Purchase Under $12
3rd Placer -
1 Month Prodigy Core Membership OR The Gimkit Season Ticket
Current Points Leaderboard:
Cvefy - 4 PTS
CT-337 - 4 PTS
LegoProdigyD - 3 PTS
PandaKai7 - 3 PTS
Kevnnn - 2 PTS
Xlr8 - 1 PT
Mega Power-Ups replace regular power-ups, but have a small chance of taking effect. Every time I roll a power-up that has a Mega form currently available I will roll a random number 1-10. If that number is even, you will receive the Mega form of the power-up. ↩︎