Welcome to the Prodigy Math Game Cosmetic Amount Guessing Game [Book 2: The Pet Book]!
The title says all you need to know, but hereās some guidelines (Iāll add more as we encounter issues, but these are the basics):
- You get one try every 2 hours. If I havenāt responded, you can guess again, and if your first guess is correct, it still counts.
- You may guess one number every time.
- No unreasonable answers, and anything unnecessary will be dealt with accordingly.
- The first one to guess the number exactly gets the point, and the people with the most points get the prize according to what place they fell in. Ties eliminate all tie-ers.
- Not following the rules will either get you disqualified from the round, disqualified from the whole game, or a more severe consequence.
- Alts are allowed only for guessing, but donāt overuse this priveledge, or theyāll be banned altogether.
- You cannot use an alt while frozen. This basically make freezing someone with an alt useless.
- Good luck, and remember this is a friendly competition!
Power-Ups
Normal:
Foresight - The user DMs me. I will then give them a range of 5 numbers (e.g. 6, 7, 8, 9, 10), and theyāll have to figure out which one it is.
Switcheroo - The user DMs me, before they guess. I will then message them back the correct status of the number they guess. Then I will post a decoy status in reply in this topic, which everyone else will have to figure out.
Double Guesser - The user guesses two numbers in the format # & #, and I will know youāre using the power-up (assuming you have it).
Freeze - The user replies āI want to freeze @______ā after their guess. That player cannot guess for that whole round.
Highway Robbery - When used, the next guesser gets no status, and Iāll DM only you the status. If the next person guesses right, the first guess of the next round will have no status.
Range Run - The person can guess a range with a difference of up to 3 as their first guess. Reply a range, and I will know this is used.
Flex - When used, the user picks 2 people to flex on. Those two people can only guess numbers ending in .5 for that round, making them unable to win.
Roulette - You cannot play the round that you use this, and you cannot use this if you have already posted a guess in that round. When used, the user says so and also DMs me the names of two people, their first labeled with a 1, and the second labeled with a 2. If either person wins the round, the user gets either 3 other power-ups (for their first (1) guess) or 2 other power-ups (for their second (2) guess).
Protection - When used, you cannot be affected by the other power-ups for three rounds. If someone tries to use it, they keep the power-up and Iāll let them know they canāt. If someone uses a Highway Robbery, Foresight, or Switcheroo, you will basically be treated as them and get the benefits.
Hack - The user chooses any of the other power-ups to receive.
Snatch - The user steals a power-up from another user.
Burn - Choose a power-up another user has to burn it to ashes.
Spy - For the next 3 rounds, when someones else uses a power-up I will tell the person who uses this. The round you use this one does count as part of the three.
Shuffle - The user chooses another person with power-ups. They are randomized, giving the same amount back to each person but differently.
Mega: [1]
Mega Foresight - When the user DMs me using this, I will DM them back a range of 3 numbers, one of which is the correct answer for the corresponding round.

Mega Freeze - The same effect as a normal freeze, but it can effect up to 3 people instead of only one person only.

Mega Highway Robbery - When used, the next 3 guessers get no status, and I will message you the statuses. This can carry over to the next round if needed to hit 3.

Mega Roulette - Same as the normal roulette, but you can do the normal effect for either two rounds or guess 4 people (two labeled 1st, two labeled 2nd) for only one round.

Mega Protection - Protects the user for 5 rounds, with the same effects as a normal protection.

Mega Hack - The user chooses any 3 other power-up(s) to receive. Can also pick one of the other Mega power-ups to receive, but thatās all they receive.

Mega Burn - Choose three power-ups another player (or players) has to destroy. Only one of these can be a Mega Power-Up, if any.

Book 2 Complete!!!
Check out Book 3ā¦
![]()
Winners:
Part 1: The Elements
Round 1: CT-337
Round 2: LegoProdigyD
Round 3: LegoProdigyD
Round 4: LegoProdigyD
Round 5: NotYoyo
Round 6: LegoProdigyD
Round 7: thats_gimpossible
Part 2: The Rarities
Round 8: CT-337
Round 9: NotYoyo
Round 10: PandaKai7
Round 11: LegoProdigyD
Round 12: ST4RS_IN-A_JAR
Part 3: The Classes
Round 13: LegoProdigyD
Round 14: LegoProdigyD
Round 15: ST4RS_IN-A_JAR
Round 16: CT-337
Round 17: Nagi
Round 18: CyberVoid
Round 19: LegoProdigyD
Round 20: CyberVoid
Round 21: LegoProdigyD
Part 4: The Pet Hats
Round 22: hollowpendulum905
Round 23: LegoProdigyD
Round 24: PandaKai7
Round 25: CyberVoid
Round 26: NotYoyo
Part 5: The Pet Relics
Round 27: LegoProdigyD
Round 28: NotYoyo
Round 29: LegoProdigyD
Round 30: ST4RS_IN-A_JAR
Round 31: PandaKai7
Part 6: The Evolutions
Round 32: LegoProdigyD
Round 33: CT-337
Round 34: CT-337
Round 35: LegoProdigyD
Round 36: LegoProdigyD
Part 7: The Grand Totals
Round 37: CyberVoid
Round 38: CT-337
Round 39: ST4RS_IN-A_JAR
Round 40: CT-337
Round 41: CT-337
Round 42: LegoProdigyD
Code:
= Way Higher (Add 50+)
= Much Higher (Add 26-49)
= Higher (Add 10-25)
= Little Higher (Add 1-9)
= Little Lower (1-9)
= Lower (Subtract 10-25)
= Much Lower (Subtract 26-49)
= Way Lower (Subtract 50+)
Inventory List
Everyone who has something is listed hereā¦
Normal Power-Ups
Bill_Hatpher: 1 Highway Robbery
LegoProdigyD: 3 Foresight, 3 Freeze, 1 Switcheroo, 2 Highway Robbery, 1 Double Guesser, 2 Roulette, 2 Protection, 1 Hack, 1 Shuffle, 1 Spy, 1 Shuffle, 1 Range Run & 3 Flex
Kat_Mac: 1 Flex & 2 Switcheroo
Nyxthara: 1 Freeze
NotYoyo: 3 Foresight, 2 Switcheroo, 1 Highway Robbery, 1 Freeze, 1 Range Run & 3 Double Guesser
CT-337: 3 Freeze, 1 Highway Robbery, 2 Flex, 1 Foresight, 1 Protection, 1 Hack & 2 Double Guesser
PersonWhoLeft: 1 Freeze
PandaKai7: 1 Hack, 2 Flex & 1 Range Run
TheMathematicalComet: 1 Foresight
eiqy_in_d-flat_major: 1 Double Guesser & 1 Hack
CelloFive: 1 Highway Robbery
CC26: 1 Highway Robbery, 1 Roulette, 1 Flex & 1 Freeze
Luna: 1 Protection, 1 Flex, 1 Foresight & 1 Roulette
TromboneThree: 1 Double Guesser
NoNoWahoo: 1 Freeze
thats_gimpossible: 2 Roulette & 1 Protection
ST4RS_IN-A_JAR: 1 Snatch, 1 Flex & 2 Range Run
Nagi: 1 Spy & 1 Hack
CyberVoid: 1 Flex, 1 Spy & 1 Double Guesser
hollowpendulum905: 1 Range Run & 1 Shuffle
Mega Power-Ups
LegoProdigy D: 1 Mega Highway Robbery & 1 Mega Freeze
PandaKai7: 1 Mega Foresight
Nagi: 1 Mega Burn
CT-337: 1 Mega Protection
Prizes:
1st Placer -
1 Month Prodigy Ultra Membership OR Any Appropraite Online Purchase Under $20
2nd Placer -
1 Month Prodigy Plus Membership OR Any Appropraite Online Purchase Under $12
3rd Placer -
1 Month Prodigy Core Membership OR The Gimkit Season Ticket
Final Points Leaderboard:
LegoProdigyD - 16 PTS
CT-337 - 8 PTS
NotYoyo - 4 PTS
CyberVoid - 4 PTS
ST4RS_IN-A_JAR - 4 PTS
PandaKai7 - 3 PTS
thats_gimpossible - 1 PT
Nagi - 1 PT
hollowpendulum905 - 1 PT
Mega Power-Ups replace regular power-ups, but have a small chance of taking effect. Every time I roll a power-up that has a Mega form currently available I will roll a random number 1-10. If that number is even, you will receive the Mega form of the power-up. ā©ļø