Know Your Elements | Neutral Typing :neutral:

Oh boy here we go this is gonna be a lot of writing


Wow PhoenixWander actually writing a guide who would’ve expected this? Not me, and I’m the guy writing it.
Anyways, typings. Pretty important when you have people running things like 2 pre-nerf shivertusks on 1 team and getting a 12 winstreak (yes one of my friends actually did this), or when you have things like this absolute monster running around:


Typings can be pretty important when it comes to winning battles in a timely manner, especially since hardmode introduces wizard battles with 12k+ total hp, and pets that hit harder than a truck.

Anyways, ready to throw all of that out the window?


:neutral: THE NEUTRAL TYPING!

This is my typing of choice, and the only typing in the game to be not be weak to, or effective against, anything other typing.
It also has a grand total of 0 attacking spells accessible to normal players, but is the only typing with healing spells.

On the topic of said healing spells, there are 2 types of them. Single and Team.
These 2 types of spells have many, many, spells within them, but all of these spells have the same stats, and can have their stats generalized.

Single

Heals for 22.5% of HP
Cannot target self.
Recharge of 1, accessible first turn.

Team

Heals entire team 22.5% of HP.
Recharge of 2, accessible first turn.


Actually playing around Neutral Type section

If you’re playing Neutral, you should be prepared for a more drawn out battle, due to it being mostly based around healing. You typically want to use a stronger spell set for your wizard, with no healing spell, while having at least 2 pets with team heals, or 1 with 2 team heals.

In my personal team, I run the earlier pictured Tribeak in Slot 1, which also provides some coverage to my team, due to the powerful astral spells on the team.
I run Eclipse in slot 2 for extra coverage there, and his 2 team heals, but a good replacement for him is Flameger, which has a single and team heal.
On the wizard, I run the spell setup of an elemental ancient relic for coverage (High power spell), and Volcannon (also high power spell), but you can use any powerful / dragon relic for coverage in that slot.

The main strategy with neutral that I use is to use your wizard to deal chip damage via spamming powerful spells while using your pets to heal. Once you reach turn 4, you use all out attack, which usually ends the game.


And with that, have fun playing the weirdest typing in the entire game. This guide will be updated and edited with more numbers as I do more research, but for some of the stats, I need to do some leveling stuff (All Out Attack scales with level).

7 Likes

Well all out attack is physical now, but still an amazing guide

3 Likes

so turns out i cant read

1 Like

obliterated the section

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I forgot Abt that in dragon Isle… I had deflect physical… well I had the thingy where my team survives at 1 hp so I still won the battle

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Crazy luck, NGL
:four_leaf_clover:

Good guide PW!!!
:100:

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Nice guide? I’m a little confused though. Are the only neutral spells healing spells?

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:clap: 𝐍𝐢𝐜𝐞 𝐭𝐞𝐜𝐡𝐧𝐢𝐪𝐮𝐞 𝐚𝐧𝐝 𝐠𝐮𝐢𝐝𝐞! Although I already use this strategy 15% of times, it’s actually SUPER effective. The only thing is that you need to make sure your wizard has good spells that have no recharge, or else you’ll get stuck using :astral: Starbit all of the time, which isn’t too bad itself, but nevertheless.

Overall, I’d rate this guide :memo: 7/10! It has good focus and uses technical and appropriate Prodigy terminology, but I would like to see more images and slightly more organization, if that makes sense. You already said you would be making changes, though, so it’s OK for now :ok_hand:

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This is why I recommended ancient relics if you have them. 1 recharge spells that hit extremely hard. You can alternate them with volcannon (from the Titan Brawler Maul)

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That’s usually what I do, so good call.

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Bumper nullified.

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(for pvp btw)

I’ve found that tribeak isnt good until you max them like you have

Eclipse dies in the first or second round cus astral weakness :sob:

I’ve found a great strategy (16+ win streak in duel island)

First off you need the fire horse (mystember) doesn’t matter what evo

This is because it has instead of a burst healing spell, a turn heal spell.

Basically since mystember has high pet order, on the first turn, regardless of whether your team needs to be healed yet, hit the healing spell anyways

Due to low hp/low defense, your mystember will die first, but that’s ok, because the random ahh healing spell you just used gives you MASSIVE sustain

After this, use a helper type pet
I use leviathan for high HP + heals on turn 1
Use high damage spells on wizard for poke damage

After that it’s pretty smooth sailing
Just poke damage each enemy pet until you win, and don’t worry about keeping mystember alive

Ps: I typed this on mobile I apologize for the poor formatting :raised_hand::pensive_face::raised_back_of_hand:

Shaftie why you nullify the bump :pensive_face:

Reusable bormp: tic-tac-toe edition!


1 Like

ggs agree

1 Like