Honestly, these “rebalances” are not rebalances. There was a new one today I think, and these changes were implemeneted:
tons of pets now have healing spells
astral spells are debuffed now (in terms of accuracy)
all formerly-overpowered spells and pets have been nerfed
non-fully evolved pets no longer have 4 spells
It’s like if Prodigy was trying to make members and non-members in the same boat by nerfing everything. I used to say that Shivertusk was worth it, but honestly, it’s not anymore. No pets are really good anymore. Also, if they’re trying to get rid of Physical spells, they should just do it outright. Physical spells keep getting nerfed to the point that they’re pretty much there just as a neutral element (which not only already exists, but the fact that Physical spells are strong against Astral is a little confusing).
Some suggestions:
bring back the old battle system
revert the spell “rebalancing” updates
The effect is already being seen on the community. As more of these so-called “rebalances” arrive, people are leaving the game and community. In fact, the only remotely good thing I saw that came out of this series of updates is that healing spells are more commonplace.
Also, something that I don’t think anyone talks about enough is the fact that some pets have two spells that are the exact same except for their reload times. Applepot used to have this problem, but I would much rather have that problem than this filth.
Sure, I’m throwing a bunch of ad hominems around, but I want you to tell me what’s good about this:
In terms of what Prodigy is trying to accomplish, they want to make battles more slow and more interactive. Battles were completed fairly quickly beforehand, and Prodigy has probably noticed that and wants every player to have fair chances at winning battles.
Prodigy has become more of a luck-based game, with all spells not having perfect aim anymore, it is obvious that these changes, along with healing, is making sure battles lost LONGER, more INTERACTIVE, and ensure all players have a longer experience.
Haven’t checked yet, but what’d they do to batterbot
Tell me they kept his two physical high damage attacks
Without them it’d be useless because the whole gimmick of batterbot is the two high damage attacks and high damage, but high cooldown so if you fail to defeat them you can only use low damage attacks until the attack is back.
Pyre blast is a 5 hit AOE. It can take out or greatly lower the health of most opponents
Fireball’s aim Is better than you think
Embers also has better aim than you think
Sunder does a good amout of damage for a multiple aoe
But that’s mainly because the callers/creators have been buffed
sometimes the problem with battles being short is that the pets are low-level, so they have less defense and health, thus making the pets easier to defeat with not too much resistance
assuming it doesn;t miss a lot, sure (especially on ice pets)
earlier it said good, now it’s excellent apparently
earlier it said okay, but the wiki says the aim is good so idk now
Also here’s proof that those 5 hit spells are good
This is rift 16 after using hydro crash (the water version) once. (It was the first spell I used that battle)
Awww they changed it
Used to be One move with good aim, and one with excellent
Now there’s a dice one
That’s annoying
And they weakened them too
The good one was at 4, and the excellent one was at max basically
Dude, 5 hits spells have the potential to do 1500+ damage, 500+ more than a regular 1 its spells, whose max is 999 or 1000 for All Out Attack.
To me, that’s crazy good!