Welcome to another πππππππππ guide! This is the second guide in the ππ©ππ₯π₯ πππ«π’ππ¬, and weβre going to make quite a bunch more of these so people can probably certainly comprehend the game better! This, again, is going to be a lot more complex and detailed than some other guides, so get ready for that!
If you havenβt read my other guide, the link is below!
Now, there are only two types of multiple-hit area of effect spells in the game, and they are doubles and triples, as I like to refer to them. Today weβre going to be reviewing them if they are worth using. Please consider getting your mind for some outside-the-box thinking. If you can.
Double-Hit Area of Effect
A double hit AoE (area of effect) spell is an area spell that attacks all player opponents twice. Each element has one of these, and they have all of the same power, aim, and availability, but remember the more strikes a spell has, the worse its aim is.
For example, consider Fire Storm for example, a Fire element double hit AoE that can be cast by several pets, including maybe a wand or two. The spell attacks all opponents in the area twice with fireballs.
It has an aim of Okay, meaning its percentage of hitting successfully is somewhere between 60-70%, per individual strike per opponent. This isnβt that bad, but in some situations you have to respect the aim of your spells, the type they are, and when are the appropriate times to use them. Below, the spell hits twice for one opponent, the second strike landing a critical, while on another it hits once. It does 3/10 damage, translating to 1.5/5 in the game.
Triple-Hit Area of Effect
Another spell example is Fury, a triple-hit physical spell that is probably the only area spell in the game that attacks three times. The spell has an aim of Poor, with a percentage varying from 50-60% to hit, but it has three chances to take damage per strike successfully.
Below, it hits twice, and this happens quite often. This spell can be deadly if there are boosts that increase aim or if you get a stream of good luck. It has an increased critical chance, and there are several chances to take a little bit of damage. Missing all three times doesnβt happen very often, although it can, but it is pretty solid.
It does 3/10 damage, translating into 1.5/5 in the game.
Now, that weβve overviewed the different types of spells, their aim, damage, and availability, itβs time to finally answer the question:
Are Multi-Hit Single Spells GOOD?
Well, click the drop-down below to see the answer! Click it to have the following questions answered: When do I use multi-hit area of effects? I am actually supposed to use them? If not, what are some valid reasons why
and not annoying ones I shouldnβt?
α΄Κα΄ α΄Ι΄κ±α΄‘α΄Κ!
Absolutely, multiple-hit AoEβs are very good, but only if you use them at the right time, in the right place, against the right type and not over-the-top-edly. I am saying this because sometimes your spells donβt always hit as many times as you need them to or they donβt do enough damage or not even close out a battle when you need them to. Orβ¦ they miss altogether? But! Thatβs uncommon!
You donβt have to use them if you donβt have to! Some good places to use multi-hit spells are in Dragon Isle, where certain bonuses and battles allow a 100% aim of spells, or you have a better chance of landing your aim. Sometimes, the Astral Dragon is an all right place to use your multiples, but I recommend using singles instead! At that point youβre just glazing! and even in some low-level battles, where aim and power donβt really matter. Still glazing! These spells can come back to bite your opponent in the butt in regular battles, but just be careful!
CONCLUSION:
Yup, multiple hit area of effect spells ARE good, but as long as you only use them in appropriate situations, when you need to, and when you understand them. This is basically summarizing this few hundred word essay about these ugly spells!
Be SMART with them! Or ELSE!
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The Entityβ¦
Oh, all right. I suppose I could be a little moreβ¦nonchalant.
Have a good day.
Oh, and also, thereβll be another one of these. So stay posted.
No fancy close out statement, though, because itβs getting old.
And, see you on the next one.